Commit b8a2486f15 (index-pack: support multithreaded delta resolving, 2012-05-06) describes an experiment that shows that setting the number of threads for index-pack higher than 3 does not help. I repeated that experiment using a more modern version of Git and a more modern CPU and got different results. Here are timings for p5302 against linux.git run on my laptop, a Core i9-9880H with 8 cores plus hyperthreading (so online-cpus returns 16): 5302.3: index-pack 0 threads 256.28(253.41+2.79) 5302.4: index-pack 1 threads 257.03(254.03+2.91) 5302.5: index-pack 2 threads 149.39(268.34+3.06) 5302.6: index-pack 4 threads 94.96(294.10+3.23) 5302.7: index-pack 8 threads 68.12(339.26+3.89) 5302.8: index-pack 16 threads 70.90(655.03+7.21) 5302.9: index-pack default number of threads 116.91(290.05+3.21) You can see that wall-clock times continue to improve dramatically up to the number of cores, but bumping beyond that (into hyperthreading territory) does not help (and in fact hurts a little). Here's the same experiment on a machine with dual Xeon 6230's, totaling 40 cores (80 with hyperthreading): 5302.3: index-pack 0 threads 310.04(302.73+6.90) 5302.4: index-pack 1 threads 310.55(302.68+7.40) 5302.5: index-pack 2 threads 178.17(304.89+8.20) 5302.6: index-pack 5 threads 99.53(315.54+9.56) 5302.7: index-pack 10 threads 72.80(327.37+12.79) 5302.8: index-pack 20 threads 60.68(357.74+21.66) 5302.9: index-pack 40 threads 58.07(454.44+67.96) 5302.10: index-pack 80 threads 59.81(720.45+334.52) 5302.11: index-pack default number of threads 134.18(309.32+7.98) The results are similar; things stop improving at 40 threads. Curiously, going from 20 to 40 really doesn't help much, either (and increases CPU time considerably). So that may represent an actual barrier to parallelism, where we lose out due to context-switching and loss of cache locality, but don't reap the wall-clock benefits due to contention of our coarse-grained locks. So what's a good default value? It's clear that the current cap of 3 is too low; our default values are 42% and 57% slower than the best times on each machine. The results on the 40-core machine imply that 20 threads is an actual barrier regardless of the number of cores, so we'll take that as a maximum. We get the best results on these machines at half of the online-cpus value. That's presumably a result of the hyperthreading. That's common on multi-core Intel processors, but not necessarily elsewhere. But if we take it as an assumption, we can perform optimally on hyperthreaded machines and still do much better than the status quo on other machines, as long as we never half below the current value of 3. So that's what this patch does. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
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